Installation Guide¶
Installing with pip¶
Prerequisites for installation via wheel or PyPI:
glibc: 2.28 (Ubuntu 20.04 or later)
Python Version: >= 3.8
CUDA Version: 12.0 <= CUDA < 13
The easiest way to install tilelang is directly from PyPI using pip. To install the latest version, run the following command in your terminal:
pip install tilelang
Alternatively, you may choose to install tilelang using prebuilt packages available on the Release Page:
pip install tilelang-0.0.0.dev0+ubuntu.20.4.cu120-py3-none-any.whl
To install the latest version of tilelang from the GitHub repository, you can run the following command:
pip install git+https://github.com/tile-ai/tilelang.git
After installing tilelang, you can verify the installation by running:
python -c "import tilelang; print(tilelang.__version__)"
Building from Source¶
Prerequisites for building from source:
Operating System: Linux
Python Version: >= 3.8
CUDA Version: >= 10.0
If you prefer Docker, please skip to the Install Using Docker section. This section focuses on building from source on a native Linux environment.
First, install the OS-level prerequisites on Ubuntu/Debian-based systems using the following commands:
apt-get update
apt-get install -y python3 python3-dev python3-setuptools gcc zlib1g-dev build-essential cmake libedit-dev
Then, clone the tilelang repository and install it using pip. The -v flag enables verbose output during the build process.
Note: Use the
--recursiveflag to include necessary submodules. Tilelang currently depends on a customized version of TVM, which is included as a submodule. If you prefer Building with Existing TVM Installation, you can skip cloning the TVM submodule (but still need other dependencies).
git clone --recursive https://github.com/tile-ai/tilelang.git
cd tilelang
pip install . -v
If you want to install tilelang in development mode, you can use the -e flag so that any changes to the Python files will be reflected immediately without reinstallation.
pip install -e . -v
Note: changes to C++ files require rebuilding the tilelang C++ library. See Faster Rebuild for Developers below. A default
builddirectory will be created if you usepip install, so you can also directly runmakein thebuilddirectory to rebuild it as Working from Source via PYTHONPATH suggested below.
Working from Source via PYTHONPATH¶
If you prefer to work directly from the source tree via PYTHONPATH, make sure the native extension is built first:
mkdir -p build
cd build
cmake .. -DUSE_CUDA=ON
make -j
Then add the repository root to PYTHONPATH before importing tilelang, for example:
export PYTHONPATH=/path/to/tilelang:$PYTHONPATH
python -c "import tilelang; print(tilelang.__version__)"
Some useful CMake options you can toggle while configuring:
-DUSE_CUDA=ON|OFFbuilds against NVIDIA CUDA (default ON when CUDA headers are found).-DUSE_ROCM=ONselects ROCm support when building on AMD GPUs.-DNO_VERSION_LABEL=ONdisables the backend/git suffix intilelang.__version__.
Building with Customized TVM Path¶
If you already have a TVM codebase, use the TVM_ROOT environment variable to specify the location of your existing TVM repository when building tilelang:
TVM_ROOT=<your-tvm-repo> pip install . -v
Note: This will still rebuild the TVM-related libraries (stored in
TL_LIBS). And this method often leads to some path issues. Checkenv.pyto see some environment variables which are not set properly.
Install Using Docker¶
For users who prefer a containerized environment with all dependencies pre-configured, tilelang provides Docker images for different CUDA versions. This method is particularly useful for ensuring consistent environments across different systems.
Prerequisites:
Docker installed on your system
NVIDIA Docker runtime or GPU is not necessary for building tilelang, you can build on a host without GPU and use that built image on other machine.
Clone the Repository:
git clone --recursive https://github.com/tile-ai/tilelang
cd tilelang
Build Docker Image:
Navigate to the docker directory and build the image for your desired CUDA version:
cd docker
docker build -f Dockerfile.cu120 -t tilelang-cu120 .
Available Dockerfiles:
Dockerfile.cu120- For CUDA 12.0Other CUDA versions may be available in the docker directory
Run Docker Container:
Start the container with GPU access and volume mounting:
docker run -itd \
--shm-size 32g \
--gpus all \
-v /home/tilelang:/home/tilelang \
--name tilelang_b200 \
tilelang-cu120 \
/bin/zsh
Command Parameters Explanation:
--shm-size 32g: Increases shared memory size for better performance--gpus all: Enables access to all available GPUs-v /home/tilelang:/home/tilelang: Mounts host directory to container (adjust path as needed)--name tilelang_b200: Assigns a name to the container for easy management/bin/zsh: Uses zsh as the default shell
Access the Container and Verify Installation:
docker exec -it tilelang_b200 /bin/zsh
# Inside the container:
python -c "import tilelang; print(tilelang.__version__)"
Install with Nightly Version¶
For users who want access to the latest features and improvements before official releases, we provide nightly builds of tilelang.
pip install tilelang -f https://tile-ai.github.io/whl/nightly/cu121/
# or pip install tilelang --find-links https://tile-ai.github.io/whl/nightly/cu121/
Note: Nightly builds contain the most recent code changes but may be less stable than official releases. They’re ideal for testing new features or if you need a specific bugfix that hasn’t been released yet.
Install Configs¶
Build-time environment variables¶
USE_CUDA: If to enable CUDA support, default: ON on Linux, set to OFF to build a CPU version. By default, we’ll use /usr/local/cuda for building tilelang. Set CUDAToolkit_ROOT to use different cuda toolkit.
USE_ROCM: If to enable ROCm support, default: OFF. If your ROCm SDK does not located in /opt/rocm, set USE_ROCM=<rocm_sdk> to enable build ROCm against custom sdk path.
USE_METAL: If to enable Metal support, default: ON on Darwin.
TVM_ROOT: TVM source root to use.
NO_VERSION_LABEL and NO_TOOLCHAIN_VERSION:
When building tilelang, we’ll try to embed SDK and version information into package version as below,
where local version label could look like <sdk>.git<git_hash>. Set NO_VERSION_LABEL=ON to disable this behavior.
$ python -mbuild -w
...
Successfully built tilelang-0.1.6.post1+cu116.git0d4a74be-cp38-abi3-linux_x86_64.whl
where <sdk>={cuda,rocm,metal}. Specifically, when <sdk>=cuda and CUDA_VERSION is provided via env,
<sdk>=cu<cuda_major><cuda_minor>, similar with this part in pytorch.
Set NO_TOOLCHAIN_VERSION=ON to disable this.
Run-time environment variables¶
Please refer to the env.py file for a full list of supported run-time environment variables.
Other Tips¶
IDE Configs¶
Building tilelang locally will automatically generate a compile_commands.json file in build dir.
VSCode with clangd and clangd extension should be able to index that without extra configuration.
Compile Cache¶
The default path of the compile cache is ~/.tilelang/cache. ccache will be automatically used if found.
Repairing Wheels¶
If you plan to use your wheel in other environment, it’s recommended to use auditwheel (on Linux) or delocate (on Darwin) to repair them.
Faster Rebuild for Developers¶
pip install introduces extra [un]packaging and takes ~30 sec to complete,
even if no source change.
Developers who needs to recompile frequently could use:
pip install -r requirements-dev.txt
pip install -e . -v --no-build-isolation
cd build; ninja
When running in editable/developer mode, you’ll see logs like below:
$ python -c 'import tilelang'
2025-10-14 11:11:29 [TileLang:tilelang.env:WARNING]: Loading tilelang libs from dev root: /Users/yyc/repo/tilelang/build